Vector3D
Function | Description |
---|---|
Vector3D.new() | Creates a default Vector3D (0, 0, 0) |
Vector3D.new(float x , float y , float z ) |
Creates a Vector3D with x , y , and z components |
Vector3D.new(float x ) |
Creates a Vector3D with all components set to x |
Operator | Description |
---|---|
== |
Checks equality between two Vector3D objects |
+ |
Adds two Vector3D objects |
- |
Subtracts one Vector3D from another |
* |
Multiplies a Vector3D by a scalar |
/ |
Divides a Vector3D by a scalar |
Function | Returns | Description |
---|---|---|
:length() | float | Returns the length (magnitude) of the Vector3D |
:normalize() | Vector3D | Returns a normalized Vector3D in range [0, 1] |
:normalizeToRange(float x , float y ) |
Vector3D | Returns a Vector3D normalized to the range [x , y ] |
:dot(Vector3D x ) |
float | Returns the dot product with vector x |
:rotate(Vector3D x ) |
Vector3D | Returns the vector rotated by vector x (in radians) |
:angle(Vector3D x ) |
float | Returns the angle (in radians) between this vector and x |
:distance(Vector3D x ) |
float | Returns the distance between this vector and x |
:toDegrees() | Vector3D | Converts the vector from radians to degrees |
:toRadians() | Vector3D | Converts the vector from degrees to radians |
:toStr() | String | Returns a string representation of the vector |